using System.Diagnostics; using UnityEngine.Assertions.Comparers; namespace XGame.Framework { public partial class Assert { [Conditional(MacroDefine.XGAME_ASSERT), Conditional(MacroDefine.UNITY_EDITOR)] public static void AreApproximatelyEqual(float expected, float actual) { AreEqual(expected, actual, FloatComparer.s_ComparerWithDefaultTolerance, null); } [Conditional(MacroDefine.XGAME_ASSERT), Conditional(MacroDefine.UNITY_EDITOR)] public static void AreApproximatelyEqual(float expected, float actual, string format, params object[] args) { AreEqual(expected, actual, FloatComparer.s_ComparerWithDefaultTolerance, format, args); } [Conditional(MacroDefine.XGAME_ASSERT), Conditional(MacroDefine.UNITY_EDITOR)] public static void AreApproximatelyEqual(float expected, float actual, T e) where T : System.Exception { AreEqual(expected, actual, FloatComparer.s_ComparerWithDefaultTolerance, e); } [Conditional(MacroDefine.XGAME_ASSERT), Conditional(MacroDefine.UNITY_EDITOR)] public static void AreApproximatelyEqual(float expected, float actual, float tolerance) { AreApproximatelyEqual(expected, actual, tolerance, null); } [Conditional(MacroDefine.XGAME_ASSERT), Conditional(MacroDefine.UNITY_EDITOR)] public static void AreApproximatelyEqual(float expected, float actual, float tolerance, string format, params object[] args) { AreEqual(expected, actual, new FloatComparer(tolerance), format, args); } [Conditional(MacroDefine.XGAME_ASSERT), Conditional(MacroDefine.UNITY_EDITOR)] public static void AreApproximatelyEqual(float expected, float actual, float tolerance, T e) where T : System.Exception { AreEqual(expected, actual, new FloatComparer(tolerance), e); } [Conditional(MacroDefine.XGAME_ASSERT), Conditional(MacroDefine.UNITY_EDITOR)] public static void AreNotApproximatelyEqual(float expected, float actual) { AreNotEqual(expected, actual, null, FloatComparer.s_ComparerWithDefaultTolerance); } [Conditional(MacroDefine.XGAME_ASSERT), Conditional(MacroDefine.UNITY_EDITOR)] public static void AreNotApproximatelyEqual(float expected, float actual, string format, params object[] args) { AreNotEqual(expected, actual, FloatComparer.s_ComparerWithDefaultTolerance, format, args); } [Conditional(MacroDefine.XGAME_ASSERT), Conditional(MacroDefine.UNITY_EDITOR)] public static void AreNotApproximatelyEqual(float expected, float actual, T e) where T : System.Exception { AreNotEqual(expected, actual, FloatComparer.s_ComparerWithDefaultTolerance, e); } [Conditional(MacroDefine.XGAME_ASSERT), Conditional(MacroDefine.UNITY_EDITOR)] public static void AreNotApproximatelyEqual(float expected, float actual, float tolerance) { AreNotApproximatelyEqual(expected, actual, tolerance, null); } [Conditional(MacroDefine.XGAME_ASSERT), Conditional(MacroDefine.UNITY_EDITOR)] public static void AreNotApproximatelyEqual(float expected, float actual, float tolerance, string format, params object[] args) { AreNotEqual(expected, actual, new FloatComparer(tolerance), format, args); } [Conditional(MacroDefine.XGAME_ASSERT), Conditional(MacroDefine.UNITY_EDITOR)] public static void AreNotApproximatelyEqual(float expected, float actual, float tolerance, T e) where T : System.Exception { AreNotEqual(expected, actual, new FloatComparer(tolerance), e); } } }