using UnityEditor; using UnityEngine; namespace XGame.Editor.Build.AssetBundles { [CustomEditor(typeof(ABPackerInfoManifest), false)] public class ABPackerInfoManifestInspector : UnityEditor.Editor { private SerializedProperty m_Script; private ABPackerInfoManifestWindow manifestEditor; private void OnEnable() { m_Script = serializedObject.FindProperty("m_Script"); var manifest = serializedObject.targetObject as ABPackerInfoManifest; manifestEditor = new ABPackerInfoManifestWindow(manifest, true); } private void OnDisable() { manifestEditor.Close(); manifestEditor = null; } public override void OnInspectorGUI() { serializedObject.Update(); //展示区域,禁止操作 EditorGUI.BeginDisabledGroup(true); EditorGUILayout.PropertyField(m_Script); GUILayout.Space(10); EditorGUI.EndDisabledGroup(); manifestEditor?.OnGUI(); serializedObject.ApplyModifiedProperties(); //if (GUI.changed) //{ // EditorUtility.SetDirty(target); // AssetDatabase.SaveAssets(); //} } } }