/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER #define NEW_PREFAB_SYSTEM #endif using System; using System.Collections.Generic; using UnityEngine; namespace Spine.Unity { #if NEW_PREFAB_SYSTEM [ExecuteAlways] #else [ExecuteInEditMode] #endif [HelpURL("http://esotericsoftware.com/spine-unity#SkeletonGraphicCustomMaterials")] public class SkeletonGraphicCustomMaterials : MonoBehaviour { #region Inspector public SkeletonGraphic skeletonGraphic; [SerializeField] protected List customMaterialOverrides = new List(); [SerializeField] protected List customTextureOverrides = new List(); #if UNITY_EDITOR void Reset () { skeletonGraphic = GetComponent(); // Populate material list if (skeletonGraphic != null && skeletonGraphic.skeletonDataAsset != null) { var atlasAssets = skeletonGraphic.skeletonDataAsset.atlasAssets; var initialAtlasMaterialOverrides = new List(); foreach (AtlasAssetBase atlasAsset in atlasAssets) { foreach (Material atlasMaterial in atlasAsset.Materials) { var atlasMaterialOverride = new AtlasMaterialOverride { overrideEnabled = false, originalTexture = atlasMaterial.mainTexture }; initialAtlasMaterialOverrides.Add(atlasMaterialOverride); } } customMaterialOverrides = initialAtlasMaterialOverrides; } // Populate texture list if (skeletonGraphic != null && skeletonGraphic.skeletonDataAsset != null) { var atlasAssets = skeletonGraphic.skeletonDataAsset.atlasAssets; var initialAtlasTextureOverrides = new List(); foreach (AtlasAssetBase atlasAsset in atlasAssets) { foreach (Material atlasMaterial in atlasAsset.Materials) { var atlasTextureOverride = new AtlasTextureOverride { overrideEnabled = false, originalTexture = atlasMaterial.mainTexture }; initialAtlasTextureOverrides.Add(atlasTextureOverride); } } customTextureOverrides = initialAtlasTextureOverrides; } } #endif #endregion void SetCustomMaterialOverrides () { if (skeletonGraphic == null) { Debug.LogError("skeletonGraphic == null"); return; } for (int i = 0; i < customMaterialOverrides.Count; i++) { AtlasMaterialOverride atlasMaterialOverride = customMaterialOverrides[i]; if (atlasMaterialOverride.overrideEnabled) skeletonGraphic.CustomMaterialOverride[atlasMaterialOverride.originalTexture] = atlasMaterialOverride.replacementMaterial; } } void RemoveCustomMaterialOverrides () { if (skeletonGraphic == null) { Debug.LogError("skeletonGraphic == null"); return; } for (int i = 0; i < customMaterialOverrides.Count; i++) { AtlasMaterialOverride atlasMaterialOverride = customMaterialOverrides[i]; Material currentMaterial; if (!skeletonGraphic.CustomMaterialOverride.TryGetValue(atlasMaterialOverride.originalTexture, out currentMaterial)) continue; // Do not revert the material if it was changed by something else if (currentMaterial != atlasMaterialOverride.replacementMaterial) continue; skeletonGraphic.CustomMaterialOverride.Remove(atlasMaterialOverride.originalTexture); } } void SetCustomTextureOverrides () { if (skeletonGraphic == null) { Debug.LogError("skeletonGraphic == null"); return; } for (int i = 0; i < customTextureOverrides.Count; i++) { AtlasTextureOverride atlasTextureOverride = customTextureOverrides[i]; if (atlasTextureOverride.overrideEnabled) skeletonGraphic.CustomTextureOverride[atlasTextureOverride.originalTexture] = atlasTextureOverride.replacementTexture; } } void RemoveCustomTextureOverrides () { if (skeletonGraphic == null) { Debug.LogError("skeletonGraphic == null"); return; } for (int i = 0; i < customTextureOverrides.Count; i++) { AtlasTextureOverride atlasTextureOverride = customTextureOverrides[i]; Texture currentTexture; if (!skeletonGraphic.CustomTextureOverride.TryGetValue(atlasTextureOverride.originalTexture, out currentTexture)) continue; // Do not revert the material if it was changed by something else if (currentTexture != atlasTextureOverride.replacementTexture) continue; skeletonGraphic.CustomTextureOverride.Remove(atlasTextureOverride.originalTexture); } } // OnEnable applies the overrides at runtime, and when the editor loads. void OnEnable () { if (skeletonGraphic == null) skeletonGraphic = GetComponent(); if (skeletonGraphic == null) { Debug.LogError("skeletonGraphic == null"); return; } skeletonGraphic.Initialize(false); SetCustomMaterialOverrides(); SetCustomTextureOverrides(); } // OnDisable removes the overrides at runtime, and in the editor when the component is disabled or destroyed. void OnDisable () { if (skeletonGraphic == null) { Debug.LogError("skeletonGraphic == null"); return; } RemoveCustomMaterialOverrides(); RemoveCustomTextureOverrides(); } [Serializable] public struct AtlasMaterialOverride : IEquatable { public bool overrideEnabled; public Texture originalTexture; public Material replacementMaterial; public bool Equals (AtlasMaterialOverride other) { return overrideEnabled == other.overrideEnabled && originalTexture == other.originalTexture && replacementMaterial == other.replacementMaterial; } } [Serializable] public struct AtlasTextureOverride : IEquatable { public bool overrideEnabled; public Texture originalTexture; public Texture replacementTexture; public bool Equals (AtlasTextureOverride other) { return overrideEnabled == other.overrideEnabled && originalTexture == other.originalTexture && replacementTexture == other.replacementTexture; } } } }