using XGame.Framework.Asyncs;
namespace XGame.Framework.Nodes
{
public interface INodeGroup
{
bool IsActive(NodeKey nodeKey);
IAsync AddAsync(NodeKey nodeKey, object intent = null);
void Remove(NodeKey nodeKey, bool isDestroy = false);
///
/// 预加载,已经加载的返回空
/// 加载完成不会显示
///
///
///
IAsync Preload(NodeKey nodeKey);
}
}