using XGame.Framework.Interfaces;
namespace XGame.Framework.Map
{
///
/// 带Update的EntityView
///
public abstract class EntityViewUpdate : EntityView, IUpdate, ILateUpdate where TViewModel : class, IEntityViewModel
{
void IUpdate.Update(int millisecond)
{
if (Active)
{
Group.Update(millisecond);
}
}
void ILateUpdate.LateUpdate(int millisecond)
{
if (Active)
{
Group.LateUpdate(millisecond);
}
}
}
}