using XGame.Framework.Define;
namespace XGame.Framework.Logger
{
internal static class LogDefine
{
///
/// log的缓存上限
///
public const uint CacheCapacityLimit = 64 * 1024;
///
/// log文件的后缀
///
public const string FileExtension = ".log";
///
/// 日志的根目录
///
public static string LogRootPath = $"{PathDefine.PersistentDataPath}/Logs";
///
/// 代码日志路径
///
public static string CodeLogPath = $"{LogRootPath}/Code";
///
/// 事件日志路径
///
public static string EventLogPath = $"{LogRootPath}/Event";
///
/// 代码日志MemoryFile文件路径
///
public static string CodeMMFPath = $"{LogRootPath}/codelogmemory.bytes";
///
/// 事件日志MemoryFile文件路径
///
public static string EventMMFPath = $"{LogRootPath}/eventlogmemory.bytes";
}
}