using UnityEngine; using XGame; using XGame.Framework.Interfaces; namespace FL.Battle.Vfxs { internal class VfxActionForword : IVfxAction { public Vector3 forword; void IReference.Clear() { } void IVfxAction.Start(Transform transform) { //Log.Debug($"transform.forward:{transform.forward} {forword}"); transform.forward = forword; } } }