using FairyGUI; using XGame.Framework.Asyncs; namespace XGame.Framework.FGUI { /// /// 自定义加载,加载UIPackage之外的资源 /// 貌似只有贴图有效 /// 该类由UIModuleFGUI创建 /// public class CustomLoader : GLoader { private IGloaderHandle _handle; private IAsync _loadingAsync; public CustomLoader(IGloaderHandle handle) { _handle = handle; } protected override void OnUrlChanged() { _loadingAsync?.RemoveAll(); _loadingAsync = null; } protected override void LoadExternal() { var addressable = this.url; _loadingAsync?.RemoveAll(); _loadingAsync = null; var loadAsync = _handle.LoadNTexture(addressable); _loadingAsync = loadAsync; loadAsync.On(_ => { _loadingAsync = null; var result = _handle.GetNTexture(addressable); if (result == null) { //Log.Error($"CustomLoader failed. addressable:{addressable}"); this.onExternalLoadFailed(); return; } Log.Debug($"CustomLoader LoadSuccess Name:{addressable} url:{url} texture:{result.nativeTexture.name}"); this.onExternalLoadSuccess(result); }); //IconManager.inst.LoadIcon(this.url, OnLoadSuccess, OnLoadFail); } protected override void FreeExternal(NTexture texture) { texture.ReleaseRef(); //Log.Debug($"CustomLoader FreeExternal Name: {this.name} Texture:{texture.nativeTexture.name} Ref:{texture.refCount} rootRef:{texture.root.refCount}"); } override public void Dispose() { //Log.Info($"CustomLoader Dispose."); _loadingAsync?.RemoveAll(); _loadingAsync = null; // 先由GLoader触发FreeExternal base.Dispose(); _handle = null; } } }