using FairyGUI; using XGame.Framework.UI; namespace XGame.Framework.FGUI { public class FguiPanel : IUIPanel { private GComponent _panel; private UILayer _layer; public FguiPanel(GComponent uiPanel, UILayer layer) { _panel = uiPanel; _layer = layer; } public GComponent Panel => _panel; #region IUIPanel ½Ó¿ÚʵÏÖ UILayer IUIPanel.Layer => _layer; void IUIPanel.SetActive(bool isActive) { _panel.displayObject.gameObject.SetActive(isActive); } #endregion } }