/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using System.Collections.Generic;
using FairyGUI;
using FL.Data;
using XGame;
using XGame.Database;
using XGame.Framework.Database;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// UI逻辑处理类
///
///
public partial class PartnerSbDetailNestedCtrl : UIController
{
protected override void OnEnable(object intent)
{
AddUIListenres();
}
protected override void OnDisable()
{
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres() { }
private void RemoveUIListenres() { }
#endregion
private int _id;
public void ShowUI(int id)
{
_id = id;
if (_id == 0)
{
VM.IsEmpty.selectedIndex = 1;
return;
}
else
{
VM.IsEmpty.selectedIndex = 0;
}
var table = PartnerTableRepo.Get(_id);
if (table == null)
{
Log.Error($"圣兵表不存在,id:{_id}");
return;
}
var attr = PartnersData.Instance.GetPartnerAttrByTableId(_id);
var level = attr?.Level ?? 1;
var star = attr?.RisingStarLv ?? 1;
var upLevelTable = partnerStarUpTableRepo.GetPartnerStarTable(_id, star);
if (upLevelTable == null)
{
Log.Error($"圣兵升星表不存在,id:{_id},level:{level}");
return;
}
//
VM.SpPbar.max = upLevelTable.StarUpCost;
VM.SpPbar.value = ItemData.Instance.GetItemNum(upLevelTable.PetId);
//
var starStep = PartnersService.Instance.GetStarStep(star);
var starLv = PartnersService.Instance.GetStarLv(star);
var list = new List();
for (int i = 0; i < starLv; i++)
{
list.Add(starStep);
}
VM.StarList.BindDatas(list);
//
VM.NameLabel.text = table.Name;
ShowSkillBaseInfo(table.Skill[0]);
//
var lvTable = partnerLvUpTableRepo.GetPartnerLvUpTable(_id, level);
if (lvTable == null)
{
Log.Error($"圣兵等级不存在,id:{_id},level:{level}");
return;
}
var atkVal = lvTable.LvAttr[1];
//var attributeInfo = AttrDescTableRepo.Get(attrType);
string descAtk = atkVal > 0 ? TableUtils.ToRealDouble(atkVal).ToString("F1") : "0";
VM.AtkValLabel.text = descAtk;
var atkSpeed = lvTable.LvAttr[3];
string descSpeed =
atkSpeed > 0 ? TableUtils.ToRealDouble(atkSpeed).ToString("F1") : "0";
VM.SpeedValLabel.text = descSpeed;
//
//VM.ItemBase.Ctrl.ShowUI()
VM.ElementLoader.url = AddressableDefine.SbElementType(((int)table.Element));
VM.TypeLoader.url = AddressableDefine.SbTypeIcon(table.Type);
}
///
/// 基础技能描述
///
///
private void ShowSkillBaseInfo(int skillId)
{
var skillInfo = SkillTableRepo.Get(skillId);
if (skillInfo == null)
{
Log.Error($"技能表不存在,id{skillId}");
return;
}
VM.DescLabel.text = skillInfo.Desc;
}
}
}