/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class PartnerSbBagPanelVM : FguiViewModel { public Controller CurSelect { get; private set; } public Controller OpenSelect { get; private set; } public GList List { get; private set; } public GButton OnStrongBtn { get; private set; } public GButton ShangZhenBtn { get; private set; } public GButton PinZhiBtn { get; private set; } public GButton DengJiBtn { get; private set; } public GButton IDBtn { get; private set; } public GButton SortBtn { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { CurSelect = panel.GetController("CurSelect"); OpenSelect = panel.GetController("OpenSelect"); List = panel.GetChild("List") as GList; OnStrongBtn = panel.GetChild("OnStrongBtn") as GButton; ShangZhenBtn = panel.GetChild("ShangZhenBtn") as GButton; PinZhiBtn = panel.GetChild("PinZhiBtn") as GButton; DengJiBtn = panel.GetChild("DengJiBtn") as GButton; IDBtn = panel.GetChild("IDBtn") as GButton; SortBtn = panel.GetChild("SortBtn") as GButton; } } }