/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class CommonItemBaseVM : FguiViewModel { public GLoader QualityImg { get; private set; } public GLoader ItemIcon { get; private set; } public GTextField CountLabel { get; private set; } public GTextField LvLabel { get; private set; } public GButton ItemBtn { get; private set; } public GImage MaskImg { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { QualityImg = panel.GetChild("QualityImg") as GLoader; ItemIcon = panel.GetChild("ItemIcon") as GLoader; CountLabel = panel.GetChild("CountLabel") as GTextField; LvLabel = panel.GetChild("LvLabel") as GTextField; ItemBtn = panel.GetChild("ItemBtn") as GButton; MaskImg = panel.GetChild("MaskImg") as GImage; } } }