/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using FairyGUI;
using FL.Data;
using XGame;
using XGame.Database;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// UI逻辑处理类
///
///
public partial class CommonComCurrencyNestedCtrl : UIController
{
protected override void OnEnable(object intent)
{
AddUIListenres();
}
protected override void OnDisable()
{
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres()
{
EventSingle.Instance.AddListener(EventDefine.UpdataItemData, OnUpdateItemNum);
}
private void RemoveUIListenres()
{
EventSingle.Instance.RemoveListener(EventDefine.UpdataItemData, OnUpdateItemNum);
}
#endregion
private int _id;
private void OnUpdateItemNum(int eventId, object args)
{
ShowItemNum();
}
public void ShowUI(int currencyId, long count)
{
var currencyInfo = ItemTableRepo.Get(currencyId);
if (currencyInfo != null)
VM.IconLoader.icon = currencyInfo?.Icon;
VM.NumLabel.text = count.ToString();
}
private void SetItem(int id)
{
_id = id;
ShowItemNum();
}
private void ShowItemNum()
{
if (_id == 0)
return;
var currencyInfo = ItemTableRepo.Get(_id);
if (currencyInfo == null)
{
Log.Error($"道具表不存在,id:{_id}");
return;
}
var num = ItemData.Instance.GetItemNum(_id);
VM.IconLoader.icon = currencyInfo?.Icon;
VM.NumLabel.text = num.ToString();
}
}
}