using FairyGUI; using UnityEngine; using XGame.Framework.Map; using XGame.Framework.ObjectCollection; namespace FL.Map.UI { public class MainMapUIView : EntityView { public Transform CombatValRoot => VM.CombatValRoot; public Transform PlayerRoot => VM.PlayerRoot; public Transform MonsterRoot => VM.MonsterRoot; protected override void OnEnable(object intent) { VM.Canvas.worldCamera = StageCamera.main; } protected override void OnDisable() { VM.Canvas.worldCamera = null; } } public class MainMapUIVM : EntityViewModel { public Canvas Canvas { get; private set; } public Transform MonsterRoot { get; private set; } public Transform PlayerRoot { get; private set; } public Transform CombatValRoot { get; private set; } protected override void OnInit(IObjectCollector collector) { Canvas = collector.GetComponent("Canvas"); MonsterRoot = collector.GetGameObject("MonsterRoot").transform; PlayerRoot = collector.GetGameObject("PlayerRoot").transform; CombatValRoot = collector.GetGameObject("CombatValRoot").transform; } } }