using System; using UnityEngine; using XGame.Database; using XGame.Framework.Map; using XGame.Framework.ObjectCollection; namespace FL.Map.UI { public class HpAddEntityView : EntityView { protected override void OnEnable(object intent) { } protected override void OnDisable() { } protected override void OnDispose() { } public void ShowValue(int value, Vector3 position, EElementType elementType, Action callback) { VM.HpText.text = /*value > 0 ? $"+{value}" : */value.ToString(); VM.HpText.color = value > 0 ? ColorDefine.green : elementType.ToDamageColor(); VM.Tr.localPosition = position; var timer = Context.Time.AddDelayTimer(500, callback); } } public class HpAddEntityVM : EntityViewModel { public UnityEngine.UI.Text HpText { get; private set; } public Transform Root { get; private set; } public Animation AniRoot { get; private set; } protected override void OnInit(IObjectCollector collector) { HpText = collector.GetComponent("HpText"); Root = collector.GetGameObject("Root").transform; AniRoot = collector.GetComponent("AniRoot"); } } }