// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// Level public sealed class LevelTable : ITable { long ITable.Key => Level; /// 等级 public int Level { get; private set; } // sc /// 升级所需的总经验 public long Exp { get; private set; } // sc void ISerializable.Deserialize(IReader reader) { Level = reader.ReadInt(); Exp = reader.ReadLong(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Level); writer.Write(Exp); } } }