// Generate By EToy
// Don't Edit It!!
using XGame.Framework.Database;
using XGame.Framework.Serialization;
namespace XGame.Database
{
/// Energy
public sealed class EnergyTable : ITable
{
long ITable.Key => Id;
/// 能量等级
public int Id { get; private set; } // sc
/// 升级所需的费用每段[],内容[金币,具体数量],……
public int[] Expend { get; private set; } // sc
/// 获取装备品质的概率-10万分比 [品质,概率]……
public int[] Pro_quality { get; private set; } // sc
/// 升级时间
public int Time { get; private set; } // sc
void ISerializable.Deserialize(IReader reader)
{
Id = reader.ReadInt();
Expend = reader.ReadEnumerable();
Pro_quality = reader.ReadEnumerable();
Time = reader.ReadInt();
}
void ISerializable.Serialize(IWriter writer)
{
writer.Write(Id);
writer.Write(Expend);
writer.Write(Pro_quality);
writer.Write(Time);
}
}
}