// Generate By EToy
// Don't Edit It!!
using XGame.Framework.Database;
using XGame.Framework.Serialization;
namespace XGame.Database
{
/// SimpleConfig
public sealed class SimpleConfigTable : ITable
{
long ITable.Key => Id;
/// 主键
public int Id { get; private set; }
/// str
public string Str { get; private set; } // c
/// str数组
public string[] Strs { get; private set; } // sc
/// 奖励
public Award[] Awards { get; private set; } // default:[{item_600004,1,0}]
/// 枚举
public EQualityLevel Type { get; private set; }
void ISerializable.Deserialize(IReader reader)
{
Id = reader.ReadInt();
Str = reader.ReadString();
Strs = reader.ReadEnumerable();
Awards = reader.ReadEnumerable();
Type = (EQualityLevel)reader.ReadInt();
}
void ISerializable.Serialize(IWriter writer)
{
writer.Write(Id);
writer.Write(Str);
writer.Write(Strs);
writer.Write(Awards);
writer.Write((int)Type);
}
}
}