// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// Map public sealed class MapTable : ITable { long ITable.Key => Id; /// 主键 public int Id { get; private set; } /// 地图名字 public string Name { get; private set; } /// 资源名字 public string AssetName { get; private set; } // c /// 玩家出生点 public Vec3 PlayerBirth { get; private set; } /// 战斗地点,使用哪个由Chapter.part决定 public Vec3[] BattlePositions { get; private set; } /// 怪物出生点,一个取中间,2个左右对称偏移 public Vec3[] MonsterPositions { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Name = reader.ReadString(); AssetName = reader.ReadString(); PlayerBirth = reader.ReadSerializable(); BattlePositions = reader.ReadEnumerable(); MonsterPositions = reader.ReadEnumerable(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Name); writer.Write(AssetName); writer.Write(PlayerBirth); writer.Write(BattlePositions); writer.Write(MonsterPositions); } } }