// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// AttrDesc public sealed class AttrDescTable : ITable { long ITable.Key => Id; /// 属性ID public int Id { get; private set; } // sc /// 属性名称 public string Name { get; private set; } // c /// 属性名称 public string ShowName { get; private set; } // c /// 0:固定值1:万分比 public int Num_type { get; private set; } // sc /// 上限值(万分比)0:不限制 public int Upper { get; private set; } // sc /// 图标 public string Icon { get; private set; } // c /// 转化战力战力系数/10000 public int PowerConversion { get; private set; } // sc void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Name = reader.ReadString(); ShowName = reader.ReadString(); Num_type = reader.ReadInt(); Upper = reader.ReadInt(); Icon = reader.ReadString(); PowerConversion = reader.ReadInt(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Name); writer.Write(ShowName); writer.Write(Num_type); writer.Write(Upper); writer.Write(Icon); writer.Write(PowerConversion); } } }