/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// #PropertyDefineArea 属性定义区域
/// #PropertyAssignArea 属性赋值区域
/// #ComponentType 组件类型
/// #PropertyName 属性名字
/// 该脚本由模板创建,不可编辑
/// created by cb 2024
using FairyGUI;
using XGame.Framework.FGUI;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 该脚本由模板创建,不可修改,不可编辑
///
public partial class PartnerSbStrengthPanelVM : FguiViewModel
{
public GLoader3D Spine { get; private set; }
public GTextField NameLabel { get; private set; }
public GTextField LvLabel { get; private set; }
public PartnerSbDetailNoIconNestedView DetailNested { get; private set; }
public PartnerSbStarUpBtnView StarUpBtn { get; private set; }
public PartnerSbLevelUpBtnView LevelUpBtn { get; private set; }
public GButton UpBtn { get; private set; }
public GButton LeftBtn { get; private set; }
public GButton RightBtn { get; private set; }
public GButton MwSet { get; private set; }
protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
{
Spine = panel.GetChild("Spine") as GLoader3D;
NameLabel = panel.GetChild("NameLabel") as GTextField;
LvLabel = panel.GetChild("LvLabel") as GTextField;
DetailNested = adapter.CreateNested(new FguiNested(panel.GetChild("DetailNested").asCom), true);
AddChild(DetailNested);
StarUpBtn = adapter.CreateNested(new FguiNested(panel.GetChild("StarUpBtn").asCom), true);
AddChild(StarUpBtn);
LevelUpBtn = adapter.CreateNested(new FguiNested(panel.GetChild("LevelUpBtn").asCom), true);
AddChild(LevelUpBtn);
UpBtn = panel.GetChild("UpBtn") as GButton;
LeftBtn = panel.GetChild("LeftBtn") as GButton;
RightBtn = panel.GetChild("RightBtn") as GButton;
MwSet = panel.GetChild("MwSet") as GButton;
}
}
}