/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class PartnerSbStrengthPanelVM : FguiViewModel { public GLoader3D Spine { get; private set; } public GTextField NameLabel { get; private set; } public GTextField LvLabel { get; private set; } public PartnerSbDetailNoIconNestedView DetailNested { get; private set; } public PartnerSbStarUpBtnView StarUpBtn { get; private set; } public PartnerSbLevelUpBtnView LevelUpBtn { get; private set; } public GButton UpBtn { get; private set; } public GButton LeftBtn { get; private set; } public GButton RightBtn { get; private set; } public GButton MwSet { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { Spine = panel.GetChild("Spine") as GLoader3D; NameLabel = panel.GetChild("NameLabel") as GTextField; LvLabel = panel.GetChild("LvLabel") as GTextField; DetailNested = adapter.CreateNested(new FguiNested(panel.GetChild("DetailNested").asCom), true); AddChild(DetailNested); StarUpBtn = adapter.CreateNested(new FguiNested(panel.GetChild("StarUpBtn").asCom), true); AddChild(StarUpBtn); LevelUpBtn = adapter.CreateNested(new FguiNested(panel.GetChild("LevelUpBtn").asCom), true); AddChild(LevelUpBtn); UpBtn = panel.GetChild("UpBtn") as GButton; LeftBtn = panel.GetChild("LeftBtn") as GButton; RightBtn = panel.GetChild("RightBtn") as GButton; MwSet = panel.GetChild("MwSet") as GButton; } } }