// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// copy public sealed class copyTable : ITable { long ITable.Key => Kind; /// 副本种类 public int Kind { get; private set; } /// 副本名称 public string Name { get; private set; } /// 副本免费挑战次数 public int Number { get; private set; } /// 副本消耗门票1=门票2=每日次数 public int Type { get; private set; } /// 副本时长按照秒来计算 public int Time { get; private set; } /// 挑战加成开服天数+属性id+属性参数 public int[] Bonus { get; private set; } /// 副本参与人数 public int Toll { get; private set; } /// 广告获取门票次数 public int Ads { get; private set; } /// 门票上线 public int TicketLimit { get; private set; } /// 门票恢复时间(秒) public int RecoveryTime { get; private set; } void ISerializable.Deserialize(IReader reader) { Kind = reader.ReadInt(); Name = reader.ReadString(); Number = reader.ReadInt(); Type = reader.ReadInt(); Time = reader.ReadInt(); Bonus = reader.ReadEnumerable(); Toll = reader.ReadInt(); Ads = reader.ReadInt(); TicketLimit = reader.ReadInt(); RecoveryTime = reader.ReadInt(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Kind); writer.Write(Name); writer.Write(Number); writer.Write(Type); writer.Write(Time); writer.Write(Bonus); writer.Write(Toll); writer.Write(Ads); writer.Write(TicketLimit); writer.Write(RecoveryTime); } } }