// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// chapterTask public sealed class chapterTaskTable : ITable { long ITable.Key => Id; /// ID任务组*10+任务序号 public int Id { get; private set; } /// 任务组顺序 public int Task_group { get; private set; } /// 任务区域 public int[] Unlock_section { get; private set; } /// 地图任务[任务ID,需求] public int[] Chapter_task { get; private set; } /// 地图任务奖励[道具ID,数量] public int[] Chapter_task_reward { get; private set; } /// 通关属性[属性ID,属性量] public int[] Chapter_power { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Task_group = reader.ReadInt(); Unlock_section = reader.ReadEnumerable(); Chapter_task = reader.ReadEnumerable(); Chapter_task_reward = reader.ReadEnumerable(); Chapter_power = reader.ReadEnumerable(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Task_group); writer.Write(Unlock_section); writer.Write(Chapter_task); writer.Write(Chapter_task_reward); writer.Write(Chapter_power); } } }