// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// call public sealed class callTable : ITable { long ITable.Key => Id; /// 功能id1000*抽奖类型+1 public int Id { get; private set; } /// 抽奖类型1=圣兵2=铭文 public int Type { get; private set; } /// 抽奖消耗抽奖消耗+抽奖道具+抽奖次数 public int[] Cost { get; private set; } /// 抽奖保底次数达到次数后获得保底奖励 public int Floors { get; private set; } /// 抽奖经验 public int CallExp { get; private set; } /// 每日广告每日广告次数+抽奖次数 public int[] AdNumber { get; private set; } /// 每日分享每日分享次数+道县id+道具数量 public int[] ShareNumber { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Type = reader.ReadInt(); Cost = reader.ReadEnumerable(); Floors = reader.ReadInt(); CallExp = reader.ReadInt(); AdNumber = reader.ReadEnumerable(); ShareNumber = reader.ReadEnumerable(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Type); writer.Write(Cost); writer.Write(Floors); writer.Write(CallExp); writer.Write(AdNumber); writer.Write(ShareNumber); } } }