// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// artifactBase public sealed class artifactBaseTable : ITable { long ITable.Key => Id; /// 秘宝ID public int Id { get; private set; } /// 秘宝名称 public string Name { get; private set; } /// 1=普通2=高级 public int Type { get; private set; } /// 秘宝立绘 public string Icon { get; private set; } /// 拥有秘宝属性属性id+属性数值 public int[] StarOwnAttr { get; private set; } /// 秘宝头像 public string Icon2 { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Name = reader.ReadString(); Type = reader.ReadInt(); Icon = reader.ReadString(); StarOwnAttr = reader.ReadEnumerable(); Icon2 = reader.ReadString(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Name); writer.Write(Type); writer.Write(Icon); writer.Write(StarOwnAttr); writer.Write(Icon2); } } }