#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // https://developers.google.com/protocol-buffers/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #endregion using System; namespace XGame.Framework.Network.Protobuf { /// /// Provides a utility routine to copy small arrays much more quickly than Buffer.BlockCopy /// public static class ByteArray { /// /// The threshold above which you should use Buffer.BlockCopy rather than ByteArray.Copy /// private const int CopyThreshold = 12; /// /// Determines which copy routine to use based on the number of bytes to be copied. /// public static void Copy(byte[] src, int srcOffset, byte[] dst, int dstOffset, int count) { if (count > CopyThreshold) { Buffer.BlockCopy(src, srcOffset, dst, dstOffset, count); } else { int stop = srcOffset + count; for (int i = srcOffset; i < stop; i++) { dst[dstOffset++] = src[i]; } } } /// /// Reverses the order of bytes in the array /// public static void Reverse(byte[] bytes) { for (int first = 0, last = bytes.Length - 1; first < last; first++, last--) { byte temp = bytes[first]; bytes[first] = bytes[last]; bytes[last] = temp; } } } }