#region Copyright notice and license
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion
using System;
namespace XGame.Framework.Network.Protobuf
{
///
/// Provides a utility routine to copy small arrays much more quickly than Buffer.BlockCopy
///
public static class ByteArray
{
///
/// The threshold above which you should use Buffer.BlockCopy rather than ByteArray.Copy
///
private const int CopyThreshold = 12;
///
/// Determines which copy routine to use based on the number of bytes to be copied.
///
public static void Copy(byte[] src, int srcOffset, byte[] dst, int dstOffset, int count)
{
if (count > CopyThreshold)
{
Buffer.BlockCopy(src, srcOffset, dst, dstOffset, count);
}
else
{
int stop = srcOffset + count;
for (int i = srcOffset; i < stop; i++)
{
dst[dstOffset++] = src[i];
}
}
}
///
/// Reverses the order of bytes in the array
///
public static void Reverse(byte[] bytes)
{
for (int first = 0, last = bytes.Length - 1; first < last; first++, last--)
{
byte temp = bytes[first];
bytes[first] = bytes[last];
bytes[last] = temp;
}
}
}
}