using System.Net.Sockets; namespace XGame.Framework.Network { public struct SessionEventArgs { public ESessionCode code; public bool isSocketError; public SocketError socketError; /// /// Webgl²ÅÓÐ /// public int websocketCode; public string errorMsg; } public struct RequestEventArgs { public int seqId; public int protoId; public bool isFilter; public ESessionCode code; } public struct ResponseEventArgs { public long errorCode; public string info; public int seqId; public int protoId; public override string ToString() { return $""; } } }