namespace XGame.Framework.Network
{
public interface IMsgReceiverListener
{
void OnHeartbeatReceived();
///
/// IMsgProcesser.process开始时回调
///
///
void OnPreMessage(IMessage message);
///
/// response.process结束时回调
///
///
void OnResponseFinish(ResponseEventArgs args);
void OnEvent(ESessionCode code, System.Exception exception);
}
public interface IMsgReceiver
{
void Receive(byte[] bytes, int offest, int length);
}
}