#region Header /** * ParserToken.cs * Internal representation of the tokens used by the lexer and the parser. * * The authors disclaim copyright to this source code. For more details, see * the COPYING file included with this distribution. **/ #endregion namespace XGame.LitJson { internal enum ParserToken { // Lexer tokens (see section A.1.1. of the manual) None = System.Char.MaxValue + 1, Number, True, False, Null, CharSeq, // Single char Char, // Parser Rules (see section A.2.1 of the manual) Text, Object, ObjectPrime, Pair, PairRest, Array, ArrayPrime, Value, ValueRest, String, // End of input End, // The empty rule Epsilon } }