#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // https://developers.google.com/protocol-buffers/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #endregion using System; namespace XGame.Framework.Network.Protobuf { /// /// Helper methods for throwing exceptions when preconditions are not met. /// /// /// This class is used internally and by generated code; it is not particularly /// expected to be used from application code, although nothing prevents it /// from being used that way. /// public static class ProtoPreconditions { /// /// Throws an ArgumentNullException if the given value is null, otherwise /// return the value to the caller. /// public static T CheckNotNull(T value, string name) where T : class { if (value == null) { throw new ArgumentNullException(name); } return value; } /// /// Throws an ArgumentNullException if the given value is null, otherwise /// return the value to the caller. /// /// /// This is equivalent to but without the type parameter /// constraint. In most cases, the constraint is useful to prevent you from calling CheckNotNull /// with a value type - but it gets in the way if either you want to use it with a nullable /// value type, or you want to use it with an unconstrained type parameter. /// internal static T CheckNotNullUnconstrained(T value, string name) { if (value == null) { throw new ArgumentNullException(name); } return value; } } }