#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // https://developers.google.com/protocol-buffers/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #endregion using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Text; using System.Threading; using System.Threading.Tasks; namespace XGame.Framework.Network.Protobuf { /// /// Immutable array of bytes. /// public sealed class ByteString /*: IEnumerable, IEquatable*/ { private static readonly ByteString empty = new ByteString(new byte[0]); private readonly byte[] bytes; /// /// Unsafe operations that can cause IO Failure and/or other catestrophic side-effects. /// internal static class Unsafe { /// /// Constructs a new ByteString from the given byte array. The array is /// *not* copied, and must not be modified after this constructor is called. /// internal static ByteString FromBytes(byte[] bytes) { return new ByteString(bytes); } /// /// Provides direct, unrestricted access to the bytes contained in this instance. /// You must not modify or resize the byte array returned by this method. /// internal static byte[] GetBuffer(ByteString bytes) { return bytes.bytes; } } /// /// Internal use only. Ensure that the provided array is not mutated and belongs to this instance. /// internal static ByteString AttachBytes(byte[] bytes) { return new ByteString(bytes); } /// /// Constructs a new ByteString from the given byte array. The array is /// *not* copied, and must not be modified after this constructor is called. /// private ByteString(byte[] bytes) { this.bytes = bytes; } /// /// Returns an empty ByteString. /// public static ByteString Empty { get { return empty; } } /// /// Returns the length of this ByteString in bytes. /// public int Length { get { return bytes.Length; } } /// /// Returns true if this byte string is empty, false otherwise. /// public bool IsEmpty { get { return Length == 0; } } /// /// Converts this into a byte array. /// /// The data is copied - changes to the returned array will not be reflected in this ByteString. /// A byte array with the same data as this ByteString. public byte[] ToByteArray() { return (byte[])bytes.Clone(); } /// /// Converts this into a standard base64 representation. /// /// A base64 representation of this ByteString. public string ToBase64() { return Convert.ToBase64String(bytes); } /// /// Constructs a from the Base64 Encoded String. /// public static ByteString FromBase64(string bytes) { // By handling the empty string explicitly, we not only optimize but we fix a // problem on CF 2.0. See issue 61 for details. return bytes == "" ? Empty : new ByteString(Convert.FromBase64String(bytes)); } /// /// Constructs a from data in the given stream, synchronously. /// /// If successful, will be read completely, from the position /// at the start of the call. /// The stream to copy into a ByteString. /// A ByteString with content read from the given stream. public static ByteString FromStream(Stream stream) { ProtoPreconditions.CheckNotNull(stream, nameof(stream)); int capacity = stream.CanSeek ? checked((int)(stream.Length - stream.Position)) : 0; var memoryStream = new MemoryStream(capacity); stream.CopyTo(memoryStream); #if NETSTANDARD1_0 byte[] bytes = memoryStream.ToArray(); #else // Avoid an extra copy if we can. byte[] bytes = memoryStream.Length == memoryStream.Capacity ? memoryStream.GetBuffer() : memoryStream.ToArray(); #endif return AttachBytes(bytes); } #if !NET35 /// /// Constructs a from data in the given stream, asynchronously. /// /// If successful, will be read completely, from the position /// at the start of the call. /// The stream to copy into a ByteString. /// The cancellation token to use when reading from the stream, if any. /// A ByteString with content read from the given stream. public async static Task FromStreamAsync(Stream stream, CancellationToken cancellationToken = default(CancellationToken)) { ProtoPreconditions.CheckNotNull(stream, nameof(stream)); int capacity = stream.CanSeek ? checked((int)(stream.Length - stream.Position)) : 0; var memoryStream = new MemoryStream(capacity); // We have to specify the buffer size here, as there's no overload accepting the cancellation token // alone. But it's documented to use 81920 by default if not specified. await stream.CopyToAsync(memoryStream, 81920, cancellationToken); #if NETSTANDARD1_0 byte[] bytes = memoryStream.ToArray(); #else // Avoid an extra copy if we can. byte[] bytes = memoryStream.Length == memoryStream.Capacity ? memoryStream.GetBuffer() : memoryStream.ToArray(); #endif return AttachBytes(bytes); } #endif /// /// Constructs a from the given array. The contents /// are copied, so further modifications to the array will not /// be reflected in the returned ByteString. /// This method can also be invoked in ByteString.CopyFrom(0xaa, 0xbb, ...) form /// which is primarily useful for testing. /// public static ByteString CopyFrom(params byte[] bytes) { return new ByteString((byte[])bytes.Clone()); } /// /// Constructs a from a portion of a byte array. /// public static ByteString CopyFrom(byte[] bytes, int offset, int count) { byte[] portion = new byte[count]; ByteArray.Copy(bytes, offset, portion, 0, count); return new ByteString(portion); } /// /// Creates a new by encoding the specified text with /// the given encoding. /// public static ByteString CopyFrom(string text, Encoding encoding) { return new ByteString(encoding.GetBytes(text)); } /// /// Creates a new by encoding the specified text in UTF-8. /// public static ByteString CopyFromUtf8(string text) { return CopyFrom(text, Encoding.UTF8); } /// /// Retuns the byte at the given index. /// public byte this[int index] { get { return bytes[index]; } } /// /// Converts this into a string by applying the given encoding. /// /// /// This method should only be used to convert binary data which was the result of encoding /// text with the given encoding. /// /// The encoding to use to decode the binary data into text. /// The result of decoding the binary data with the given decoding. public string ToString(Encoding encoding) { return encoding.GetString(bytes, 0, bytes.Length); } /// /// Converts this into a string by applying the UTF-8 encoding. /// /// /// This method should only be used to convert binary data which was the result of encoding /// text with UTF-8. /// /// The result of decoding the binary data with the given decoding. public string ToStringUtf8() { return ToString(Encoding.UTF8); } /// /// Returns an iterator over the bytes in this . /// /// An iterator over the bytes in this object. public IEnumerator GetEnumerator() { return ((IEnumerable)bytes).GetEnumerator(); } /// /// Returns an iterator over the bytes in this . /// /// An iterator over the bytes in this object. //IEnumerator IEnumerable.GetEnumerator() //{ // return GetEnumerator(); //} /// /// Creates a CodedInputStream from this ByteString's data. /// public CodedInputStream CreateCodedInput() { // We trust CodedInputStream not to reveal the provided byte array or modify it return new CodedInputStream(bytes); } /// /// Compares two byte strings for equality. /// /// The first byte string to compare. /// The second byte string to compare. /// true if the byte strings are equal; false otherwise. public static bool operator ==(ByteString lhs, ByteString rhs) { if (ReferenceEquals(lhs, rhs)) { return true; } if (ReferenceEquals(lhs, null) || ReferenceEquals(rhs, null)) { return false; } if (lhs.bytes.Length != rhs.bytes.Length) { return false; } for (int i = 0; i < lhs.Length; i++) { if (rhs.bytes[i] != lhs.bytes[i]) { return false; } } return true; } /// /// Compares two byte strings for inequality. /// /// The first byte string to compare. /// The second byte string to compare. /// false if the byte strings are equal; true otherwise. public static bool operator !=(ByteString lhs, ByteString rhs) { return !(lhs == rhs); } /// /// Compares this byte string with another object. /// /// The object to compare this with. /// true if refers to an equal ; false otherwise. public override bool Equals(object obj) { return this == (obj as ByteString); } /// /// Returns a hash code for this object. Two equal byte strings /// will return the same hash code. /// /// A hash code for this object. public override int GetHashCode() { int ret = 23; foreach (byte b in bytes) { ret = (ret * 31) + b; } return ret; } /// /// Compares this byte string with another. /// /// The to compare this with. /// true if refers to an equal byte string; false otherwise. public bool Equals(ByteString other) { return this == other; } /// /// Used internally by CodedOutputStream to avoid creating a copy for the write /// internal void WriteRawBytesTo(CodedOutputStream outputStream) { outputStream.WriteRawBytes(bytes, 0, bytes.Length); } /// /// Copies the entire byte array to the destination array provided at the offset specified. /// public void CopyTo(byte[] array, int position) { ByteArray.Copy(bytes, 0, array, position, bytes.Length); } /// /// Writes the entire byte array to the provided stream /// public void WriteTo(Stream outputStream) { outputStream.Write(bytes, 0, bytes.Length); } } }