#region Copyright notice and license
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace XGame.Framework.Network.Protobuf
{
///
/// Immutable array of bytes.
///
public sealed class ByteString /*: IEnumerable, IEquatable*/
{
private static readonly ByteString empty = new ByteString(new byte[0]);
private readonly byte[] bytes;
///
/// Unsafe operations that can cause IO Failure and/or other catestrophic side-effects.
///
internal static class Unsafe
{
///
/// Constructs a new ByteString from the given byte array. The array is
/// *not* copied, and must not be modified after this constructor is called.
///
internal static ByteString FromBytes(byte[] bytes)
{
return new ByteString(bytes);
}
///
/// Provides direct, unrestricted access to the bytes contained in this instance.
/// You must not modify or resize the byte array returned by this method.
///
internal static byte[] GetBuffer(ByteString bytes)
{
return bytes.bytes;
}
}
///
/// Internal use only. Ensure that the provided array is not mutated and belongs to this instance.
///
internal static ByteString AttachBytes(byte[] bytes)
{
return new ByteString(bytes);
}
///
/// Constructs a new ByteString from the given byte array. The array is
/// *not* copied, and must not be modified after this constructor is called.
///
private ByteString(byte[] bytes)
{
this.bytes = bytes;
}
///
/// Returns an empty ByteString.
///
public static ByteString Empty
{
get { return empty; }
}
///
/// Returns the length of this ByteString in bytes.
///
public int Length
{
get { return bytes.Length; }
}
///
/// Returns true if this byte string is empty, false otherwise.
///
public bool IsEmpty
{
get { return Length == 0; }
}
///
/// Converts this into a byte array.
///
/// The data is copied - changes to the returned array will not be reflected in this ByteString.
/// A byte array with the same data as this ByteString.
public byte[] ToByteArray()
{
return (byte[])bytes.Clone();
}
///
/// Converts this into a standard base64 representation.
///
/// A base64 representation of this ByteString.
public string ToBase64()
{
return Convert.ToBase64String(bytes);
}
///
/// Constructs a from the Base64 Encoded String.
///
public static ByteString FromBase64(string bytes)
{
// By handling the empty string explicitly, we not only optimize but we fix a
// problem on CF 2.0. See issue 61 for details.
return bytes == "" ? Empty : new ByteString(Convert.FromBase64String(bytes));
}
///
/// Constructs a from data in the given stream, synchronously.
///
/// If successful, will be read completely, from the position
/// at the start of the call.
/// The stream to copy into a ByteString.
/// A ByteString with content read from the given stream.
public static ByteString FromStream(Stream stream)
{
ProtoPreconditions.CheckNotNull(stream, nameof(stream));
int capacity = stream.CanSeek ? checked((int)(stream.Length - stream.Position)) : 0;
var memoryStream = new MemoryStream(capacity);
stream.CopyTo(memoryStream);
#if NETSTANDARD1_0
byte[] bytes = memoryStream.ToArray();
#else
// Avoid an extra copy if we can.
byte[] bytes = memoryStream.Length == memoryStream.Capacity ? memoryStream.GetBuffer() : memoryStream.ToArray();
#endif
return AttachBytes(bytes);
}
#if !NET35
///
/// Constructs a from data in the given stream, asynchronously.
///
/// If successful, will be read completely, from the position
/// at the start of the call.
/// The stream to copy into a ByteString.
/// The cancellation token to use when reading from the stream, if any.
/// A ByteString with content read from the given stream.
public async static Task FromStreamAsync(Stream stream, CancellationToken cancellationToken = default(CancellationToken))
{
ProtoPreconditions.CheckNotNull(stream, nameof(stream));
int capacity = stream.CanSeek ? checked((int)(stream.Length - stream.Position)) : 0;
var memoryStream = new MemoryStream(capacity);
// We have to specify the buffer size here, as there's no overload accepting the cancellation token
// alone. But it's documented to use 81920 by default if not specified.
await stream.CopyToAsync(memoryStream, 81920, cancellationToken);
#if NETSTANDARD1_0
byte[] bytes = memoryStream.ToArray();
#else
// Avoid an extra copy if we can.
byte[] bytes = memoryStream.Length == memoryStream.Capacity ? memoryStream.GetBuffer() : memoryStream.ToArray();
#endif
return AttachBytes(bytes);
}
#endif
///
/// Constructs a from the given array. The contents
/// are copied, so further modifications to the array will not
/// be reflected in the returned ByteString.
/// This method can also be invoked in ByteString.CopyFrom(0xaa, 0xbb, ...) form
/// which is primarily useful for testing.
///
public static ByteString CopyFrom(params byte[] bytes)
{
return new ByteString((byte[])bytes.Clone());
}
///
/// Constructs a from a portion of a byte array.
///
public static ByteString CopyFrom(byte[] bytes, int offset, int count)
{
byte[] portion = new byte[count];
ByteArray.Copy(bytes, offset, portion, 0, count);
return new ByteString(portion);
}
///
/// Creates a new by encoding the specified text with
/// the given encoding.
///
public static ByteString CopyFrom(string text, Encoding encoding)
{
return new ByteString(encoding.GetBytes(text));
}
///
/// Creates a new by encoding the specified text in UTF-8.
///
public static ByteString CopyFromUtf8(string text)
{
return CopyFrom(text, Encoding.UTF8);
}
///
/// Retuns the byte at the given index.
///
public byte this[int index]
{
get { return bytes[index]; }
}
///
/// Converts this into a string by applying the given encoding.
///
///
/// This method should only be used to convert binary data which was the result of encoding
/// text with the given encoding.
///
/// The encoding to use to decode the binary data into text.
/// The result of decoding the binary data with the given decoding.
public string ToString(Encoding encoding)
{
return encoding.GetString(bytes, 0, bytes.Length);
}
///
/// Converts this into a string by applying the UTF-8 encoding.
///
///
/// This method should only be used to convert binary data which was the result of encoding
/// text with UTF-8.
///
/// The result of decoding the binary data with the given decoding.
public string ToStringUtf8()
{
return ToString(Encoding.UTF8);
}
///
/// Returns an iterator over the bytes in this .
///
/// An iterator over the bytes in this object.
public IEnumerator GetEnumerator()
{
return ((IEnumerable)bytes).GetEnumerator();
}
///
/// Returns an iterator over the bytes in this .
///
/// An iterator over the bytes in this object.
//IEnumerator IEnumerable.GetEnumerator()
//{
// return GetEnumerator();
//}
///
/// Creates a CodedInputStream from this ByteString's data.
///
public CodedInputStream CreateCodedInput()
{
// We trust CodedInputStream not to reveal the provided byte array or modify it
return new CodedInputStream(bytes);
}
///
/// Compares two byte strings for equality.
///
/// The first byte string to compare.
/// The second byte string to compare.
/// true if the byte strings are equal; false otherwise.
public static bool operator ==(ByteString lhs, ByteString rhs)
{
if (ReferenceEquals(lhs, rhs))
{
return true;
}
if (ReferenceEquals(lhs, null) || ReferenceEquals(rhs, null))
{
return false;
}
if (lhs.bytes.Length != rhs.bytes.Length)
{
return false;
}
for (int i = 0; i < lhs.Length; i++)
{
if (rhs.bytes[i] != lhs.bytes[i])
{
return false;
}
}
return true;
}
///
/// Compares two byte strings for inequality.
///
/// The first byte string to compare.
/// The second byte string to compare.
/// false if the byte strings are equal; true otherwise.
public static bool operator !=(ByteString lhs, ByteString rhs)
{
return !(lhs == rhs);
}
///
/// Compares this byte string with another object.
///
/// The object to compare this with.
/// true if refers to an equal ; false otherwise.
public override bool Equals(object obj)
{
return this == (obj as ByteString);
}
///
/// Returns a hash code for this object. Two equal byte strings
/// will return the same hash code.
///
/// A hash code for this object.
public override int GetHashCode()
{
int ret = 23;
foreach (byte b in bytes)
{
ret = (ret * 31) + b;
}
return ret;
}
///
/// Compares this byte string with another.
///
/// The to compare this with.
/// true if refers to an equal byte string; false otherwise.
public bool Equals(ByteString other)
{
return this == other;
}
///
/// Used internally by CodedOutputStream to avoid creating a copy for the write
///
internal void WriteRawBytesTo(CodedOutputStream outputStream)
{
outputStream.WriteRawBytes(bytes, 0, bytes.Length);
}
///
/// Copies the entire byte array to the destination array provided at the offset specified.
///
public void CopyTo(byte[] array, int position)
{
ByteArray.Copy(bytes, 0, array, position, bytes.Length);
}
///
/// Writes the entire byte array to the provided stream
///
public void WriteTo(Stream outputStream)
{
outputStream.Write(bytes, 0, bytes.Length);
}
}
}