namespace XGame.Framework.Network { internal static class NetDefine { public const int SESSION_TIMEOUT = 4000; public const int SESSION_BUFFER_SIZE = 0x1000;//4096 /// 消息分帧时间限制-默认33毫秒 public const int MsgFrameTimeLimit = 33; /// 消息压缩长度-默认4097-目前客户端不做压缩 public const int CompressThreshold = 0x1001; /// /// 心跳包的头部长度 /// public const int HEAD_LENGTH_HEART = 2; /// /// Head+2(msgLength) /// Request、Response的头部长度 /// public const int HEAD_LENGTH_REQUEST = 12; /// /// Push的头部头部长度 /// public const int HEAD_LENGTH_PUSH = 8; /// /// 魔法值 也是版本号 /// public const int MAGIC = 0x01; public const int CONN_PROTO_ID = 0; public const int CONN_SEQ_ID = 0; public const int GATEWAY_ERROR_ID = 1; } }