using XGame.Framework.Interfaces; namespace XGame.Framework.Network { internal interface IFrameData : IReference { } /// /// 消息帧同步 /// 回到主线程再回调业务处理 /// public interface IFrameSynchronizer : IReset { void Enqueue(ESessionCode code, System.Exception exception); void Enqueue(byte[] bytes, int offset, int length); void Enqueue(IMessage message); } }