using XGame.Framework.Asset.Addressable.Data; using UnityEngine; namespace XGame.Framework.Asset.Addressable { public class AddressableInfosSo : ScriptableObject { public AssetInfo[] assetInfos; /// /// 多语言资源配置,项目资源的manifest才会有 /// public AddressableI18nInfo[] i18nInfos; /// /// LOD资源配置,项目资源的manifest才会有 /// public AddressableLodInfo[] lodInfos; } }