using XGame.Editor.Compiler; namespace XGame.Editor.Build { internal class BuildCompileEvent : ICompileEvent { public BuildContext context; public int Priority { get; private set; } public void OnCompileFailed(CompileResult result) { BuildUtils.CmdCompleted(result.isCopyAssemblyFailed ? BuildErrorCode.CopyAssemblyFailed : BuildErrorCode.CompileFailed, context); } public void OnCompileSuccess() { BuildUtils.CmdCompleted(BuildErrorCode.CmdCompleted, context); } public static ICompileEvent RegistEvent(BuildContext context) { var eventImpl = new BuildCompileEvent() { context = context }; CompileScriptsHandle.RegistEvent(eventImpl); return eventImpl; } } }