using UnityEditor; namespace XGame.Editor.Build { [BuildCommand((uint)BuildCommandPriority.SwitchPlatform)] internal class CmdSwitchPlatform : BaseBuildCommand, ICommandExecuterAsync { public void Execute() { BuildLog.Log("CmdSwitchPlatform Execute."); var target = Context.config.target; if (EditorUserBuildSettings.activeBuildTarget != target) { BuildCompileEvent.RegistEvent(Context); var targetGroup = target.ToTargetGroup(); BuildLog.Log($"Switch Platform Current:{EditorUserBuildSettings.activeBuildTarget} Target:{target}"); EditorUserBuildSettings.SwitchActiveBuildTarget(targetGroup, target); } else { this.Completed(); } } } }