using XGame.Editor.Build.AssetBundles; namespace XGame.Editor.Build { //[BuildCommand(BuildCommandPriority.SerializeConfigs)] class CmdSerializeConfigs : BaseBuildCommand, ICommandExecuter { //先屏蔽,等二进制序列化工具效率提升再修改 public BuildErrorCode Execute() { if (SerializableUtils.SerializeAllConfigs()) { return BuildErrorCode.CmdCompleted; } return BuildErrorCode.SerializeConfigsFailed; } } }