namespace XGame.Editor.Build { [BuildCommand((uint)BuildCommandPriority.PackSpriteAtlas)] class CmdPackSpriteAtlas : BaseBuildCommand, ICommandExecuter { public BuildErrorCode Execute() { //收集资源信息 XBuildPipeline.GenerateAddressable(); //创建图集配置 XBuildPipeline.GenerateAtlas(); return BuildErrorCode.CmdCompleted; } } }