using System.Collections.Generic; namespace XGame.Editor.Build.AssetBundles { /// /// Assetbundle分组信息 /// [System.Serializable] public class ABGroupInfo { [UnityEngine.SerializeField] private long groupId; public string groupName; public List guidList; public long GroupId => groupId; public ABGroupInfo() { groupId = System.DateTime.Now.Ticks; } } }