using System.Collections.Generic;
namespace XGame.Editor.Build.AssetBundles
{
///
/// Assetbundle分组信息
///
[System.Serializable]
public class ABGroupInfo
{
[UnityEngine.SerializeField]
private long groupId;
public string groupName;
public List guidList;
public long GroupId => groupId;
public ABGroupInfo()
{
groupId = System.DateTime.Now.Ticks;
}
}
}