using XGame.Framework.Json; namespace XGame.Editor.Build.AssetBundles { public class BundleCrcInfoManifest { //[SerializeField] public BundleCrcInfo[] bundleInfos; //public void SetBundleInfos(BundleCrcInfo[] bundleInfos) //{ // this.bundleInfos = bundleInfos; //} public override string ToString() { return XJson.ToJson(this); } } }