namespace XGame.Editor.Build.AssetBundles
{
///
/// bundle.OriginName的生成模式
/// 对AddressableBundle和图集bundle有效
///
public enum AssetBundleNameMode
{
///
/// 用文件夹或者文件的guid生成BundleName
///
Guid = 0,
///
/// 用文件夹或者文件的AssetPath生成BundleName
///
AssetPath
}
}