namespace XGame.Editor.Build.AssetBundles { /// /// bundle.OriginName的生成模式 /// 对AddressableBundle和图集bundle有效 /// public enum AssetBundleNameMode { /// /// 用文件夹或者文件的guid生成BundleName /// Guid = 0, /// /// 用文件夹或者文件的AssetPath生成BundleName /// AssetPath } }