using FL.Nodes.Network; using XGame.Framework.Data; using XGame.Framework.Nodes; namespace FL.Nodes { public static partial class NodeKeys { private static NodeKey _Network; public static NodeKey Network => _Network ??= new NodeKey("Network", (uint)NodeGroupDefine.Launch, typeof(NetworkNode)); } public class NetworkNode : Node { protected override void OnDispose() { } protected override void OnInited() { } protected override void AddComponent(INodeComponentGroup group) { group.Add(new SessionComponent()); } protected override void AddData(IDataGroup dataGroup) { } } }