using FL.Battle; using UnityEngine; using XGame.Database; namespace FL.Nodes.GameMain { public struct LoadEntitiesDto { public int chapterId; public bool isChapterChanged; public bool isBossPart; public bool isPlayerMove; public Vector3 battlePosition; public float monsterMoveDistance; public PlayerEntity player; public PartnerEntity[] partners; public MonsterEntity[] monsters; /// /// 移动延迟,单位:毫秒 /// public int monsterMoveDelay; } public struct HpAddDto { public long entityId; public int hpValue; public Vector3 position; public EElementType elementType; } }