using FL.Nodes.GameMain; using XGame.Framework.Data; using XGame.Framework.Nodes; namespace FL.Nodes { public static partial class NodeKeys { private static NodeKey _GameMain; public static NodeKey GameMain => _GameMain ??= new NodeKey("GameMain", (uint)NodeGroupDefine.GameMain, typeof(GameMainNode)); } public class GameMainNode : Node { protected override void OnDispose() { } protected override void OnInited() { } protected override void AddComponent(INodeComponentGroup group) { group.Add(new MapComponent()); group.Add(new UIComponent()); } protected override void AddData(IDataGroup dataGroup) { } } }