namespace FL.Nodes.GameMain
{
///
/// 地图进度
///
public enum EMapSchedule : int
{
LoadingMap = 0,
Monster1,
Monster2,
Monster3,
Monster4,
Monster5,
}
public enum EMapCombatSign : int
{
///
/// 胜利
///
Success = 0,
///
/// 普通关卡失败
///
FailedNormal,
///
/// boss关卡失败
///
FailedBoss,
///
/// 主动打断
///
Break,
}
}