/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using XGame.Framework.UI;
namespace FL.FGUI
{
public class ProbabilityParam
{
public int quality;
public int curValue;
public int nextValue;
public bool bMaxLv;
}
///
/// UI逻辑处理类
///
///
public partial class TreasureChestProbabilityListItemCtrl : UIController
{
protected override void OnEnable(object intent)
{
AddUIListenres();
}
protected override void OnDisable()
{
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres()
{
}
private void RemoveUIListenres()
{
}
#endregion
public void OnRefresh(int index, ProbabilityParam param)
{
VM.QualityCtrl.selectedIndex = index;
VM.CurProbabilityLabel.text = GetProbability(param.curValue);
VM.MaxLvCtrl.selectedIndex = param.bMaxLv ? 1 : 0;
if (!param.bMaxLv)
{
VM.NextProbabilityLabel.text = GetProbability(param.nextValue);
}
}
///
/// 十万分比
///
///
///
private string GetProbability(int val)
{
return $"{(val * 0.00001f).ToString("F4")}%";
}
}
}