/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class TreasureChestIncomeListItemVM : FguiViewModel { public Controller MaxLvCtrl { get; private set; } public Controller EquipCtrl { get; private set; } public Controller HideLineCtrl { get; private set; } public GLoader DragonIcon { get; private set; } public GTextField ProduceLabel { get; private set; } public GLoader ItemIcon1 { get; private set; } public GLoader ItemIcon2 { get; private set; } public GTextField CurLvNumLabel { get; private set; } public GTextField NextLvNumLabel { get; private set; } public GButton InfoBtn { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { MaxLvCtrl = panel.GetController("MaxLvCtrl"); EquipCtrl = panel.GetController("EquipCtrl"); HideLineCtrl = panel.GetController("HideLineCtrl"); DragonIcon = panel.GetChild("DragonIcon") as GLoader; ProduceLabel = panel.GetChild("ProduceLabel") as GTextField; ItemIcon1 = panel.GetChild("ItemIcon1") as GLoader; ItemIcon2 = panel.GetChild("ItemIcon2") as GLoader; CurLvNumLabel = panel.GetChild("CurLvNumLabel") as GTextField; NextLvNumLabel = panel.GetChild("NextLvNumLabel") as GTextField; InfoBtn = panel.GetChild("InfoBtn") as GButton; } } }