/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class PlayerTransferListItemVM : FguiViewModel { public GLoader3D JobSpine { get; private set; } public GButton SkillBtn { get; private set; } public GButton PassiveSkillBtn { get; private set; } public GTextField JobNameLabel { get; private set; } public GTextField PositioningLabel { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { JobSpine = panel.GetChild("JobSpine") as GLoader3D; SkillBtn = panel.GetChild("SkillBtn") as GButton; PassiveSkillBtn = panel.GetChild("PassiveSkillBtn") as GButton; JobNameLabel = panel.GetChild("JobNameLabel") as GTextField; PositioningLabel = panel.GetChild("PositioningLabel") as GTextField; } } }