/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class PlayerAdvacnceSkilNestedVM : FguiViewModel { public Controller SkillTypeCtrl { get; private set; } public GButton SkillIconBtn { get; private set; } public GButton PassiveSkillIconBtn { get; private set; } public GTextField SkillNameLabel { get; private set; } public GTextField SkillDescLabel { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { SkillTypeCtrl = panel.GetController("SkillTypeCtrl"); SkillIconBtn = panel.GetChild("SkillIconBtn") as GButton; PassiveSkillIconBtn = panel.GetChild("PassiveSkillIconBtn") as GButton; SkillNameLabel = panel.GetChild("SkillNameLabel") as GTextField; SkillDescLabel = panel.GetChild("SkillDescLabel") as GTextField; } } }