/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using FairyGUI;
using XGame.Database;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// UI逻辑处理类
///
///
public partial class PlayerAdvacnceSkilNestedCtrl : UIController
{
protected override void OnEnable(object intent)
{
AddUIListenres();
}
protected override void OnDisable()
{
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres()
{
VM.SkillIconBtn.onClick.Add(OnClickSkillIconBtn);
VM.PassiveSkillIconBtn.onClick.Add(OnClickPassiveSkillIconBtn);
}
private void RemoveUIListenres()
{
VM.SkillIconBtn.onClick.Remove(OnClickSkillIconBtn);
VM.PassiveSkillIconBtn.onClick.Remove(OnClickPassiveSkillIconBtn);
}
private void OnClickSkillIconBtn(EventContext context)
{
}
private void OnClickPassiveSkillIconBtn(EventContext context)
{
}
#endregion
public void ShowUI(int skillId)
{
var skillInfo = SkillTableRepo.Get(skillId);
if (skillInfo != null)
{
bool bPassive = skillInfo.ModalityType == 2;
VM.SkillTypeCtrl.selectedIndex = bPassive ? 1 : 0;
if (bPassive)
{
VM.PassiveSkillIconBtn.icon = skillInfo.Icon;
}
else
{
VM.SkillIconBtn.icon = skillInfo.Icon;
}
VM.SkillNameLabel.text = skillInfo.Name;
VM.SkillDescLabel.text = skillInfo.Desc;
}
}
}
}